Post by deidei on Apr 30, 2010 19:09:16 GMT -5
Hi! I'm new to this board, dragged over by my friend Ai. xD I reviewed the character profile template and it said that vamps must have one power only? I'm here to list what I have in mind for Kaname's powers, to see which the admins approve for me to use, if I can't have more than one ability.
(I've been playing Kaname lots of times in other sites, but it's always good to check out with the admins first before posting, so... <3 )
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Pureblood Abilities:
Soul Project
>> The ability of a pureblood to transfer his/her soul into a vessel. The vessel must be from a related family or a descendant, and of the same sex. A pureblood can only inhabit one body at the same time, however, staying in a borrowed body for extended periods of time dramatically increases the pureblood's thirst.
Will Break
>> If a pureblood vampire so wishes, they can bind lesser vampires to their will. However, forcing another vampire to do something against their own will is more difficult than when they don't have strong opposition. If the pureblood is manipulating a D or E class vampire it's much easier, especially if they are the master.
Turning
>> Only the bite from a pureblood can turn a human into a Level D vampire. All Level D's will eventually deteriorate into Level E. The only way to prevent this is to have the Level D drink it's maker's blood.
Memory Seal
>> A pureblood vampire can seal all memories of another pureblood or a lower class vampire and turn them into a 'human being'. The act demands that the pureblood bleed himself/herself to death. The seal can last for 10 years, in which the sealed target slowly sinks into insanity as their memories resurface. However, they will remain human unless turned again.
Metamorphosis
>>Any pureblood vampire can turn into a swarm of bats, a pack of wolves or mist.
Unique Abilities to Kaname
Blood Manipulation
>> Exclusive Kuran ability that enables Kuran purebloods to manipulate their own blood and use it as weapons, or to travel through it.
Wind Manipulation
>> Another exclusive Kuran ability to manipulate air and wind, to use it as weapons.
(I've been playing Kaname lots of times in other sites, but it's always good to check out with the admins first before posting, so... <3 )
---
Pureblood Abilities:
Soul Project
>> The ability of a pureblood to transfer his/her soul into a vessel. The vessel must be from a related family or a descendant, and of the same sex. A pureblood can only inhabit one body at the same time, however, staying in a borrowed body for extended periods of time dramatically increases the pureblood's thirst.
Will Break
>> If a pureblood vampire so wishes, they can bind lesser vampires to their will. However, forcing another vampire to do something against their own will is more difficult than when they don't have strong opposition. If the pureblood is manipulating a D or E class vampire it's much easier, especially if they are the master.
Turning
>> Only the bite from a pureblood can turn a human into a Level D vampire. All Level D's will eventually deteriorate into Level E. The only way to prevent this is to have the Level D drink it's maker's blood.
Memory Seal
>> A pureblood vampire can seal all memories of another pureblood or a lower class vampire and turn them into a 'human being'. The act demands that the pureblood bleed himself/herself to death. The seal can last for 10 years, in which the sealed target slowly sinks into insanity as their memories resurface. However, they will remain human unless turned again.
Metamorphosis
>>Any pureblood vampire can turn into a swarm of bats, a pack of wolves or mist.
Unique Abilities to Kaname
Blood Manipulation
>> Exclusive Kuran ability that enables Kuran purebloods to manipulate their own blood and use it as weapons, or to travel through it.
Wind Manipulation
>> Another exclusive Kuran ability to manipulate air and wind, to use it as weapons.